Marlin's full skill sheet: conquest skills Tidal Rush, Fermented Blow and Lucky Hits, expedition skills Wild Card, Rumhead and Dynamo, and the Mistweaver widget. Every value, from level 1 to level 5.
Bear Trap joiner tier: D in Gen. 2-4, C in Gen. 5-8. Bear Trap calculator →
Marlin unleashes a tidal rush, dealing Attack * 280% area of effect damage and immobilizing the enemy for 1.5s.
Marlin delivers a fermented blow, dealing Attack * 70% area of effect damage.
Marlin lands lucky hits, stunning the target for 0.5s after every 5 strikes.

Legendary · Gen. 2 · Archers
40% chance of increasing damage dealt by 50% for all squads.
Grants all squads a 20% chance of reducing the total Enemy Squads' Lethality by 50% for 2 turns when attacking.
50% chance of increasing damage dealt by 50%.
| Skill | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Tidal Rush | 200% | 220% | 240% | 260% | 280% |
| Fermented Blow | 50% | 55% | 60% | 65% | 70% |
| Lucky Hits | 0.2s · 8 | 0.2s · 7 | 0.4s · 7 | 0.4s · 6 | 0.5s · 5 |
| Skill | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Wild Card | 8% | 16% | 24% | 32% | 40% |
| Rumhead | 10% | 20% | 30% | 40% | 50% |
| Dynamo | 10% | 20% | 30% | 40% | 50% |
Healing your weakest hero by Attack 15% with each basic attack
Increases Rally Squads' Lethality by 15%
| Effect | Lv. 1-2 | Lv. 3-4 | Lv. 5-6 | Lv. 7-8 | Lv. 9-10 |
|---|---|---|---|---|---|
| Servant of Wine | 5% | 7.5% | 10% | 12.5% | 15% |
| Admiral of the Line | 5% | 7.5% | 10% | 12.5% | 15% |