Kingshot Toolbox / Item Values

Item Values

Every figure on this site comes from one of the two tables below. The first says what an item is worth in gems, the second what it really costs in euros in the paid packs. They are read separately and never converted into one another.

💎 Item values (gems) The gem reference table behind every calculation. Editable: change a value and every shop recalculates. € Real-money item values What each item costs in the paid packs, in euros and dollars. Read-only, with the source pack shown for every line.

Where a figure comes from

The gem value is the reference the whole site is built on. It is an estimate, kept deliberately simple so that two items of the same kind stay comparable, and you can overwrite any of it: the table is editable, your changes stay in your browser, and every shop page recalculates from them.

The real price is a survey, not an estimate. Only packs you can buy at least once a month are counted - event packs, VIP packs and one-off packs are left out, because a price you cannot get again is not a price. An item's unit price is the pack price divided by the quantity it hands out, and when several packs sell the same item, the one with the best unit price wins. At equal unit price, the cheaper ticket is kept.

The survey does not cover everything, and an item nobody sells shows a dash, never a zero. A zero would quietly drag down the value of a whole shop; a dash says the figure is missing and leaves the rest of the line readable.

No exchange rate is ever computed between the two. Nowhere on the site does a gem become a euro cent: a shop table shows the two readings side by side and lets you decide which one you are shopping on.

The four corrections

A raw survey can be accurate and still give an absurd unit price. Four rules run on top of it, in this order, and each one is shown on the line it corrects.

Calculated from another item

An item no pack sells, or one whose survey price contradicts plain sense, is derived from an item that is properly priced.

ExampleQuick March 1 removes 25% of the trip against 50% for Quick March 2, so it is worth half of it. The raw survey had it at 1.50 EUR against 1.00 EUR - the wrong way round.

One minute is one minute

Speedups are priced by duration, not by token format. The pack giving the most minutes per euro sets the price of a minute, and every speedup is worth its length.

ExampleWithout it the 3h speedup came out six times dearer per minute than the 1h. It is also what prices the 8h speedup, which no pack sells.

One affinity point is one affinity point

The same rule applied to the three expert affinity tokens. They buy one single thing, so a point must cost the same whichever token carries it.

ExampleSurveyed token by token, the Silver Cup came out at thirty times the price per point of the Elite Spices. The rule brings all three back in line.

Basic resources count for a quarter

An assumed editorial choice, not a measurement: wood, bread, stone and iron pile up on their own while you play and do not decide whether a purchase was worth it.

ExampleGold and gems are left out of it: they are currencies, not building material.

Every corrected line carries its own audit trail on the real-price table: the rule that applied, the item it was derived from and the arithmetic, so any figure can be redone by hand.